when superimposed on default or custom land class terrain textures (including custom photo-real textures). BGLįlat 3D textured objects exported from MCX as FSX or P3D MDLs are likely to be a basis for the ground object display anomalies you describe in your OP above.Įven when P3D " Z-Bias" functional attributes are applied to a mapped texture Material on a P3D MDL in MCX, " Z-Buffer Fighting" ground object display anomalies 'may' still be visible in P3D at run time in "TOP DOWN" camera view mode, and/or other P3D run time camera view modes within 'shadow' areas. * Multiple flat 3D textured objects these appear to have been exported from MCX as MDLs Inspection in MCX ('normal' import mode) and via Scruffyduck's BGL2XML of your ' static scenery object' file:
in older versions of MCX G-Poly WizardįYI: A ground object anomaly is reported by users of MCX' (older) G-Poly Wizard if " Group Polygons 500 Meters" is checkedĪFAIK, that was recently 'fixed' by Arno you should now try re-importing / converting your source files into MCX' (Dev.Rel). * " Group Polygons 500 Meters" may- or may not- be a basis for the ground object display anomalies you describe in your OP above. * G-Poly Altitudes at 0.00 AGL aligns with an airport flatten Altitude at 230.124 Meters \UKLR-Rivne\UKLR\scenery\ UKLR_ADEP4_AP_GP.bgl Inspection in MCX G-Poly Wizard of your ' G-Poly' file: The above airport-specific CVX objects would not be a basis for ground object display anomalies you describe in your OP above. Guid= (Large divided highway with road signs and generic signs and large billboards and median barrier and middle lights) Name=Airport_Backgrounds_Flatten_ExcludeAutoGen Airport Backgrounds (FSX) - Flatten + ExcludeAutoGen NOTE: CVX Object types are documented in: \UKLR-Rivne\UKLR\scenery\ UKLR_ADEP4_AP_CVX.bgl Inspection in SDK TMFViewer and via Patrick Germain's Cv圎xtractor of your CVX vector BGL file: The above airport-specific XML objects would not be a basis for ground object display anomalies you describe in your OP above. * Altitude for ARP, RWYs and T-WAYs match the 'central' airport flatten Altitude at 230.124 Meters \UKLR-Rivne\UKLR\scenery\ UKLR_ADEP4_AP.bgl
Inspection in ADE v1.76x of your 'Airport' file: Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy.
All of which are Macroplay strategies Vainglory doesn’t sacrifice just because of being mobile.Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. That’s why I was easily able to get the hang of LoL with my VG knowledge since I already knew what wards and last-hitting were in addition to splitpushing, leashing, lane management, counter-building, counter-drafting (comfort picks, denying meta picks, etc.) and counter-jungling. In short, Vainglory wants to be different instead of just being a LoL clone, but it also doesn’t “dumb down” the MOBA formula just because it’s on mobile. Vainglory also has a river mechanic that makes it different from other MOBAs (even PC ones). VG also conforms with “last hitting” where you don’t get any gold without being the one who kills the minions. It’s has much more depth than other mobile MOBAs, for one, it (and Heroes Evolved) are the only mobile MOBAs with a vision and warding system. So here goes: Vainglory in my opinion is very distinct from its competitors in the mobile platform. Qwerty's Experience Wow this is new! There was no “my experience” when I first recommended here.